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Capture The Flag - 'Classic Version'

This is the game that started it all!  Capture the Flag is best with two even teams; you will need 2 flags stations (at opposing ends of the paintball field) and 2 flags, hung in their respective flag stations.  Most games are played in a 30 minute time frame, but it's also fun to just play until the somebody's flag is captured or everyone's eliminated.  
Here are the rules:
1. All players must begin the game at their flag station (or assigned starting point) and cannot leave that area until the game begins.
2. Players who are hit are out of the game.
3. If a player is eliminated while he is carrying the flag, he must drop the flag where he was hit, or hang it on the nearest available object. (Not another player).
4. Players who are eliminated may not, by word or gesture, indicate any intentions or locations of the opposing team members.
5. When a player is carrying the flag, it must remain visible at all times and must be carried in the hand, over the arm or around the neck. 
Object of the game: capture the opposing team's flag and return it to your base.
Tactical Advantage:  The basic idea is to capture the flag. If you can avoid mixing it up with the other team, do so.  Also, if you do capture the flag, leave a couple of your players behind to slow down the opposition in case they are on THEIR way back with YOUR flag.  You don't need to leave half of your team back to defend your flag.  Only a couple of people are needed because the idea is not to stop the opposition from getting your flag, the idea is to slow them down and buy some time for the attackers.  Besides, the more attackers you have the better it will be for you when you reach the opposition's flag station.  The attackers should also stay in a large group, if you break into small groups and you do run into the opposition, you're going to get nuked.  There's safety in numbers.
Best paintball equipment to use: any type of tactical paintball marker or competition paintball gun will do.  Something with an electronic trigger is nice; add an electronic hopper to speed your game up even more.

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