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Paintball Game Variations
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Title Game Variation - Civil War
Created Saturday, Mar. 14, 2009
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North vs. South

This game is another variation of 'Capture the Flag' but with a civil war twist.  It's played with 2 evenly numbered teams; the North and the South.  You will need 2 flag stations with flags in their respective flag stations.  The flavor of this game is you are not allowed to have any bulk loaders, loading tubes/pods or any solid apparatus used to hold or feed paintballs.  Players can carry as many paintballs as they wish, but they must be loose or in a plastic bag; they cannot be in tubes or in any bulk loading system.  Players can only load paintballs by hand, one at a time into their paintball guns and cannot load another paintball until they shoot the one in the paintball gun.  The game is most fun when played in a 30 minute time frame, but the time limit can be changed to accommodate variations in field size, cover, number of players, etc.  Here are a few rules to follow...
1. Players can carry as many paintballs as they wish.
2. Paintballs must be loose or in a plastic bag. They cannot be in tubes or in any bulk loading system.
3. Players can only load paintballs by hand, one at a time into their paintball guns and cannot load another paintball until they shoot the one already in the paintball gun.
4. All players must begin the game at their flag station (or assigned starting point) and cannot leave that area until the game begins.
5. Players who are hit are out of the game.
6. If a player is eliminated while he is carrying the flag, he must drop the flag where he was hit, or hang it on the nearest available object.
7. Players who are eliminated may not, by word or gesture, indicated any intentions or locations of the opposing team members.
8. When a player is carrying the flag, it must remain visible at all times and must be carried in the had, over the arm or around the neck.
Object of the Game: Capture the opposing team's flag and return it to your base.
Tactical Advantage: Much like other games in which the teams carry limited paintballs, there is safety and greater firepower in numbers.  Try to coordinate the troops so while one is firing the other is loading.  Line up your troops and get them to count off.  Get them to remember whether they were given an odd or an even number.  During the game, the team captain can give out commands like, "Odd numbers, fire! Even numbers, load!" and "Even numbers, fire! Odd numbers, load!".
Best Paintball Equipment to use: any type of tactical paintball marker or competition paintball gun will do.  Something with an electronic trigger is nice; add an electronic hopper to speed your game up even more.

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